<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ronald Burns</title><description>Projects and dev logs by Ronald Burns.</description><link>https://ronaldburns.dev/</link><item><title>How to Get Verse Working in UE6</title><link>https://ronaldburns.dev/projects/how-to-verse-in-ue6/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/how-to-verse-in-ue6/</guid><description>Epic shipped `ue6-main` with Verse in it, but it isn&apos;t actually wired up out of the box. Here&apos;s how to get it running.</description><pubDate>Fri, 19 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Speeding Up Unreal Engine Compiles</title><link>https://ronaldburns.dev/projects/uba-introduction/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/uba-introduction/</guid><description>A deep dive into how I leveraged Unreal Build Accelerator (UBA) to significantly reduce compile times for modules and shaders in Unreal Engine.</description><pubDate>Fri, 14 Jun 2024 22:30:00 GMT</pubDate></item><item><title>EOS Voice Chat System (WIP)</title><link>https://ronaldburns.dev/projects/voice-chat-system/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/voice-chat-system/</guid><description>A voice chat system designed to allow designers the ability to modify voice chat using Unreal&apos;s MetaSounds, as well as position the sound in 3D space.</description><pubDate>Fri, 14 Jun 2024 22:00:00 GMT</pubDate></item><item><title>EOS Voice Manual Input/Output</title><link>https://ronaldburns.dev/projects/eos-voice-manual-feed/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/eos-voice-manual-feed/</guid><description>Online Subsystem EOS doesn&apos;t have any built in way to configure manually inputting and outputting the voice data?!</description><pubDate>Fri, 14 Jun 2024 21:00:00 GMT</pubDate></item><item><title>Common Services Plugin (WIP)</title><link>https://ronaldburns.dev/projects/common-services-plugin/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/common-services-plugin/</guid><description>A plugin I created to integrate all the Online Services, such as Friends, Leaderboards, Achievements, and more, in the same style as CommonGame and CommonUser.</description><pubDate>Fri, 14 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Elemental Volumes</title><link>https://ronaldburns.dev/projects/elemental-volumes/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/elemental-volumes/</guid><description>In-depth details on the development of Elemental Volumes, their gameplay effects, visuals, and how they interact with the player and combine into other gameplay effects.</description><pubDate>Fri, 14 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Weighted Random</title><link>https://ronaldburns.dev/projects/weighted-random/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/weighted-random/</guid><description>A plugin I created to easily generate weighted random numbers in Unreal Engine.</description><pubDate>Fri, 14 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Crafting a Distance Pull Ability System for VR (WIP)</title><link>https://ronaldburns.dev/projects/half-life-alyx-style-pull/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/half-life-alyx-style-pull/</guid><description>A distance pull ability system inspired by Half-Life Alyx using Unreal Engine&apos;s powerful tools and gameplay systems.</description><pubDate>Thu, 13 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Unleashing the Ultimate Gameplay Ability System (GAS)</title><link>https://ronaldburns.dev/projects/gameplay-ability-system-example/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/gameplay-ability-system-example/</guid><description>An in-depth showcase of my advanced Gameplay Ability System (GAS) implementation in Unreal Engine. This post covers integration with ViewModel, CommonUI, and more! Learn how I developed PvP gameplay mechanics using all GAS features, including abilities, tags, effects, cue notifies, and a custom context system for managing effects, damage, and elemental interactions.</description><pubDate>Wed, 12 Jun 2024 00:00:00 GMT</pubDate></item><item><title>My Portfolio</title><link>https://ronaldburns.dev/projects/my-portfolio/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/my-portfolio/</guid><description>What I experienced and learned during the development of THIS website.</description><pubDate>Wed, 12 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Enum to String</title><link>https://ronaldburns.dev/projects/enum-to-string/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/enum-to-string/</guid><description>A super easy way to convert an enum to a string in Unreal Engine.</description><pubDate>Tue, 11 Jun 2024 00:00:00 GMT</pubDate></item><item><title>Game Framework System</title><link>https://ronaldburns.dev/projects/game-framework-system/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/game-framework-system/</guid><description>The best way to propery code around the state of your actors and components.</description><pubDate>Sun, 02 Jun 2024 00:00:00 GMT</pubDate></item><item><title>State Tree AI</title><link>https://ronaldburns.dev/projects/state-tree-ai/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/state-tree-ai/</guid><description>In-depth experiments and research into utilizing State Tree for AI in Unreal Engine 5.4</description><pubDate>Wed, 17 Apr 2024 00:00:00 GMT</pubDate></item><item><title>Replicated Physics Plugin</title><link>https://ronaldburns.dev/projects/replicated-physics/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/replicated-physics/</guid><description>My implementation of replicated physics objects in Unreal Engine for multiplayer games. Please check out the attached repository with the source code for more details!</description><pubDate>Tue, 16 Apr 2024 00:00:00 GMT</pubDate></item><item><title>Nanite Displacement Fade</title><link>https://ronaldburns.dev/projects/nanite-displacement-fade/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/nanite-displacement-fade/</guid><description>Insights into how Nanite displacement fading works based on resolution and its impact on performance and visual fidelity.</description><pubDate>Mon, 15 Apr 2024 00:00:00 GMT</pubDate></item><item><title>Nanite Skinned Meshes Work</title><link>https://ronaldburns.dev/projects/nanite-skinned-meshes-work/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/nanite-skinned-meshes-work/</guid><description>WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!</description><pubDate>Sat, 13 Apr 2024 00:00:00 GMT</pubDate></item><item><title>World aligned nanite displacement</title><link>https://ronaldburns.dev/projects/world-aligned-nanite-displacement/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/world-aligned-nanite-displacement/</guid><description>I bet $5 you haven&apos;t seen something more satisfying than this.</description><pubDate>Mon, 01 Apr 2024 00:00:00 GMT</pubDate></item><item><title>Interesting VR Render Bug</title><link>https://ronaldburns.dev/projects/interesting-vr-render-bug/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/interesting-vr-render-bug/</guid><description>Random into a rendering bug in VR.</description><pubDate>Sun, 31 Mar 2024 00:00:00 GMT</pubDate></item><item><title>New Update Redirector References Menu</title><link>https://ronaldburns.dev/projects/5-5-new-fixup-redirectors/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/5-5-new-fixup-redirectors/</guid><description>5.5 seems to have made some cool changes to this!</description><pubDate>Sat, 30 Mar 2024 00:00:00 GMT</pubDate></item><item><title>New Local Variable Icons</title><link>https://ronaldburns.dev/projects/local-variable-icon/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/local-variable-icon/</guid><description>These are so much easier to read!</description><pubDate>Fri, 29 Mar 2024 00:00:00 GMT</pubDate></item><item><title>State Tree Property Ref BP</title><link>https://ronaldburns.dev/projects/state-tree-property-reference-bp/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/state-tree-property-reference-bp/</guid><description>Finally added property references to blueprint!</description><pubDate>Wed, 27 Mar 2024 00:00:00 GMT</pubDate></item><item><title>OpenXR Hands</title><link>https://ronaldburns.dev/projects/openxr-hands/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/openxr-hands/</guid><description>Finally was able to interface with the OpenXR API for finger positions!!!</description><pubDate>Sat, 24 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Cool Organic Shader</title><link>https://ronaldburns.dev/projects/cool-shader-1/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/cool-shader-1/</guid><description>Found a cool shader on twitter and decided to recreate it in Unreal Engine.</description><pubDate>Wed, 21 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Toon Shading - Part 3 (Preview)</title><link>https://ronaldburns.dev/projects/toon-shading-part3/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/toon-shading-part3/</guid><description>A preview of what I&apos;ve been working on for Part 3. As I complete the outline shading, this article will be updated with more information.</description><pubDate>Sun, 18 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Bent Normals and Ambient Occlusion</title><link>https://ronaldburns.dev/projects/bent-normals/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/bent-normals/</guid><description>Leveraging Unreal Engine 5.4&apos;s Modeling tools to create Bent Normals and Ambient Occlusion for superior shading on static meshes, with a focus on weapon models.</description><pubDate>Fri, 16 Feb 2024 00:00:00 GMT</pubDate></item><item><title>PCG Random Filter</title><link>https://ronaldburns.dev/projects/pcg-random-filter/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/pcg-random-filter/</guid><description>A custom node for PCG designed to randomly filter points, with a special added feature.</description><pubDate>Fri, 16 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Toon Shading - Part 2</title><link>https://ronaldburns.dev/projects/toon-shading-part2/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/toon-shading-part2/</guid><description>Adding Anisotropic Shading</description><pubDate>Tue, 06 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Toon Shading - Part 1</title><link>https://ronaldburns.dev/projects/toon-shading-part1/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/toon-shading-part1/</guid><description>Insights into the deferred renderer in Unreal Engine and experimenting with toon shading techniques.</description><pubDate>Fri, 02 Feb 2024 00:00:00 GMT</pubDate></item><item><title>Nanite Static Lighting</title><link>https://ronaldburns.dev/projects/nanite-static-lighting/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/nanite-static-lighting/</guid><description>Turns out Nanite meshes can be lit with static lighting</description><pubDate>Thu, 25 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Distributed Shader Compilation</title><link>https://ronaldburns.dev/projects/distributed-shader-compilation/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/distributed-shader-compilation/</guid><description>Support for distributed shader compilation has been added to UBA!</description><pubDate>Tue, 16 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Fixing 3D Widget Colors</title><link>https://ronaldburns.dev/projects/fixing-3d-widget-colors/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/fixing-3d-widget-colors/</guid><description>Applying a material to all stereo widgets to fix the color errors.</description><pubDate>Tue, 16 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Many Lights</title><link>https://ronaldburns.dev/projects/many-lights/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/many-lights/</guid><description>Exploring the capabilities of the &quot;Many Lights&quot; plugin for Unreal Engine and how it can significantly improve performance in scenes with numerous light sources.</description><pubDate>Sun, 14 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Setter Variable Trick</title><link>https://ronaldburns.dev/projects/access-variable-via-setter/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/access-variable-via-setter/</guid><description>You can use the right pin to access the variable on its setter node.</description><pubDate>Fri, 05 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Unreal Game Sync</title><link>https://ronaldburns.dev/projects/unreal-game-sync/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/unreal-game-sync/</guid><description>Why Unreal Game Sync has been an absolute game changer for my team.</description><pubDate>Tue, 02 Jan 2024 00:00:00 GMT</pubDate></item><item><title>Simulating LED Screens</title><link>https://ronaldburns.dev/projects/simulating-led-screens/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/simulating-led-screens/</guid><description>Learn how to simulate LED screens in Unreal Engine using a simple material setup.</description><pubDate>Wed, 20 Dec 2023 00:00:00 GMT</pubDate></item><item><title>UEFN Experimentation Week</title><link>https://ronaldburns.dev/projects/uefn-experimentation-week/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/uefn-experimentation-week/</guid><description>A week of learning UEFN and Verse to build a &quot;Guess the Celebrity Sillhouette&quot; game.</description><pubDate>Sat, 11 Nov 2023 00:00:00 GMT</pubDate></item><item><title>Landscape PCG Test</title><link>https://ronaldburns.dev/projects/landscape-pcg-test/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/landscape-pcg-test/</guid><description>Experimented with modifying the landscape using a spline and placing PCG points along that spline on the landscape.</description><pubDate>Sun, 15 Oct 2023 00:00:00 GMT</pubDate></item><item><title>Lumen vs Ray Tracing vs Path Tracing</title><link>https://ronaldburns.dev/projects/lumen-vs-ray-tracing-vs-path-tracing/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/lumen-vs-ray-tracing-vs-path-tracing/</guid><description>A comparison of the three rendering technologies in Unreal Engine 5.</description><pubDate>Tue, 10 Oct 2023 00:00:00 GMT</pubDate></item><item><title>Awesome GAS Weapon</title><link>https://ronaldburns.dev/projects/awesome-gas-weapon/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/awesome-gas-weapon/</guid><description>A little bit of what went into getting my GAS VR weapon to work.</description><pubDate>Mon, 02 Oct 2023 00:00:00 GMT</pubDate></item><item><title>Weapon Fire Cooldown</title><link>https://ronaldburns.dev/projects/weapon-fire-cooldown/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/weapon-fire-cooldown/</guid><description>A gameplay effect that limits the rate of fire for weapons.</description><pubDate>Mon, 02 Oct 2023 00:00:00 GMT</pubDate></item><item><title>VR HUD Tests</title><link>https://ronaldburns.dev/projects/vr-hud-tests/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/vr-hud-tests/</guid><description>Learning the capabilities and limitations of VR HUDs</description><pubDate>Sun, 03 Sep 2023 00:00:00 GMT</pubDate></item><item><title>64 Core, 128 Thread Machine</title><link>https://ronaldburns.dev/projects/64-core-machine/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/64-core-machine/</guid><description>Testing new hardware in a windows server VM</description><pubDate>Fri, 01 Sep 2023 00:00:00 GMT</pubDate></item><item><title>Custom Avatar Asset Type</title><link>https://ronaldburns.dev/projects/custom-avatar-asset/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/custom-avatar-asset/</guid><description>A completely custom avatar asset I created with custom viewport, details, asset browser, and hierarchy so modders can create their own avatars.</description><pubDate>Thu, 06 Jul 2023 00:00:00 GMT</pubDate></item><item><title>Floor Trace Error</title><link>https://ronaldburns.dev/projects/floor-trace-error/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/floor-trace-error/</guid><description>An error I fixed in the engine where the capsule wasn&apos;t tracing the floor properly. It was falling through and coming back up each frame.</description><pubDate>Thu, 06 Jul 2023 00:00:00 GMT</pubDate></item><item><title>Holodeck Dev Update - 03/2023</title><link>https://ronaldburns.dev/projects/holodeck-developer-blog-03-2023/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-developer-blog-03-2023/</guid><description>Holodeck Developer Update log for March 2023.</description><pubDate>Thu, 30 Mar 2023 00:00:00 GMT</pubDate></item><item><title>Holodeck Dev Update - 02/2023</title><link>https://ronaldburns.dev/projects/holodeck-developer-blog-02-2023/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-developer-blog-02-2023/</guid><description>Holodeck Developer Update log for February 2023.</description><pubDate>Wed, 22 Feb 2023 00:00:00 GMT</pubDate></item><item><title>Secure Access without a VPN</title><link>https://ronaldburns.dev/projects/secure-internal-access/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/secure-internal-access/</guid><description>How I used HashiCorp Boundary to securely access internal tools without the need for a VPN.</description><pubDate>Fri, 11 Nov 2022 00:00:00 GMT</pubDate></item><item><title>Automated Dev Deployement</title><link>https://ronaldburns.dev/projects/automated-developer-deployement/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/automated-developer-deployement/</guid><description>How I used Hashicorp Waypoint to streamline my deployment process for APIs, websites, and game servers. **NOTE 6/2024** - Hashicorp has since moved to HCP Waypoint. This local guide is deprecated.</description><pubDate>Mon, 31 Oct 2022 00:00:00 GMT</pubDate></item><item><title>Building Network Infrastructure</title><link>https://ronaldburns.dev/projects/network-infrastructure/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/network-infrastructure/</guid><description>A deep dive into the sophisticated network infrastructure set up to ensure zero downtime, high security, and cost efficiency.</description><pubDate>Fri, 14 Oct 2022 00:00:00 GMT</pubDate></item><item><title>Layered Animation Graphs</title><link>https://ronaldburns.dev/projects/layered-animation-graphs/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/layered-animation-graphs/</guid><description>A deep dive into the power of Layered Animation Graphs in Unreal Engine.</description><pubDate>Thu, 11 Aug 2022 00:00:00 GMT</pubDate></item><item><title>Integrating Holodeck API and Social Services into Unreal Engine</title><link>https://ronaldburns.dev/projects/holodeck-authentication-part1/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-authentication-part1/</guid><description>Detailed guide on integrating a custom API and social services into Unreal Engine</description><pubDate>Wed, 20 Jul 2022 00:00:00 GMT</pubDate></item><item><title>Gif Texture Type</title><link>https://ronaldburns.dev/projects/gif-texture-type/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/gif-texture-type/</guid><description>How I added GIF support to Unreal Engine</description><pubDate>Sun, 10 Jul 2022 00:00:00 GMT</pubDate></item><item><title>Autoscaling Infrastructure</title><link>https://ronaldburns.dev/projects/autoscaling-infrastructure/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/autoscaling-infrastructure/</guid><description>Some of the coolest shit ever. Request any number of servers and they&apos;ll auto purchase, deploy, and join the pool of nodes, allowing for any app to be deployed to them.</description><pubDate>Tue, 15 Feb 2022 00:00:00 GMT</pubDate></item><item><title>Custom Avatar Asset 2</title><link>https://ronaldburns.dev/projects/custom-avatar-asset-2/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/custom-avatar-asset-2/</guid><description>Created another asset and editor for custom Avatar Assets in the Holodeck ModKit.</description><pubDate>Sat, 22 Jan 2022 00:00:00 GMT</pubDate></item><item><title>Rust in Unreal (Continued)</title><link>https://ronaldburns.dev/projects/rust-in-unreal-1/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/rust-in-unreal-1/</guid><description>More rust in Unreal work to create cinematics. (Note June 2024 - This was before nanite and lumen. All lighting is the same quality as UE4)</description><pubDate>Thu, 20 Jan 2022 00:00:00 GMT</pubDate></item><item><title>Smooth Camera Subject Change</title><link>https://ronaldburns.dev/projects/smooth-camera-subject-change/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/smooth-camera-subject-change/</guid><description>Yup. Just what the title said.</description><pubDate>Wed, 05 Jan 2022 00:00:00 GMT</pubDate></item><item><title>First DevOps Tests (UGS and Horde)</title><link>https://ronaldburns.dev/projects/first-devops-tests/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/first-devops-tests/</guid><description>Getting Unreal Game Sync and Horde working. All hail king Ben Marsh!</description><pubDate>Thu, 30 Dec 2021 00:00:00 GMT</pubDate></item><item><title>Holodeck Game Profile</title><link>https://ronaldburns.dev/projects/holodeck-game-profile/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-game-profile/</guid><description>Working profiles in-game that utilize all the web features I built for Holodeck!</description><pubDate>Thu, 30 Sep 2021 00:00:00 GMT</pubDate></item><item><title>Holodeck WebServer Development (Continued)</title><link>https://ronaldburns.dev/projects/holodeck-web-server-dev-2/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-web-server-dev-2/</guid><description>Continued work on the WebServer for my game Holodeck. Made an SDK as a plugin in Unreal and extended the web functionality to hold more data and implemented WebSockets.</description><pubDate>Thu, 09 Sep 2021 00:00:00 GMT</pubDate></item><item><title>VR Physics Grip</title><link>https://ronaldburns.dev/projects/vr-physics-grip/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/vr-physics-grip/</guid><description>VR Physics Grip</description><pubDate>Tue, 15 Jun 2021 00:00:00 GMT</pubDate></item><item><title>Hashicorp Infrastructure</title><link>https://ronaldburns.dev/projects/hashicorp-infrastructure/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/hashicorp-infrastructure/</guid><description>Taught myself how to use Hashicorp&apos;s infrastructure tools to deploy my own infrastructure.</description><pubDate>Wed, 05 May 2021 00:00:00 GMT</pubDate></item><item><title>Holodeck WebServer Development</title><link>https://ronaldburns.dev/projects/holodeck-web-server-dev/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-web-server-dev/</guid><description>Continued work on the WebServer for my game Holodeck. This is basically Epic Account Services, but a replacement with all my own needed features.</description><pubDate>Wed, 09 Dec 2020 00:00:00 GMT</pubDate></item><item><title>Rust in Unreal</title><link>https://ronaldburns.dev/projects/rust-in-unreal/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/rust-in-unreal/</guid><description>I was interested in making cinematics for the game Rust in Unreal.</description><pubDate>Thu, 05 Nov 2020 00:00:00 GMT</pubDate></item><item><title>Steamworks In Engine</title><link>https://ronaldburns.dev/projects/steamworks-in-engine/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/steamworks-in-engine/</guid><description>I got steamworks working in engine!</description><pubDate>Sat, 10 Oct 2020 00:00:00 GMT</pubDate></item><item><title>Holodeck Level Tests</title><link>https://ronaldburns.dev/projects/holodeck-level-tests/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/holodeck-level-tests/</guid><description>A few tests for levels in my game, Holodeck.</description><pubDate>Thu, 03 Sep 2020 00:00:00 GMT</pubDate></item><item><title>Discord Game SDK Plugin</title><link>https://ronaldburns.dev/projects/discord-game-sdk-plugin/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/discord-game-sdk-plugin/</guid><description>A plugin I made to integrate the Discord Game SDK into Unreal Engine 4&apos;s Blueprints.</description><pubDate>Wed, 03 Jun 2020 00:00:00 GMT</pubDate></item><item><title>New Sky Atmosphere Components</title><link>https://ronaldburns.dev/projects/new-sky/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/new-sky/</guid><description>Messing around with Unreal&apos;s new Sky Atmosphere components.</description><pubDate>Thu, 12 Dec 2019 00:00:00 GMT</pubDate></item><item><title>DFAO Testing</title><link>https://ronaldburns.dev/projects/dfao-testing/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/dfao-testing/</guid><description>Testing realtime lighting with DFAO vs static lighting</description><pubDate>Mon, 26 Aug 2019 00:00:00 GMT</pubDate></item><item><title>Arm IK Algorithm</title><link>https://ronaldburns.dev/projects/arm-ik-algorithm/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/arm-ik-algorithm/</guid><description>Implementing the &quot;HumanUpper-Body Inverse Kinematics for Increased Embodiment in Consumer-Grade Virtual Reality&quot; by Mathias Parger in Unreal Engine, with a few edge-case fixes.</description><pubDate>Wed, 05 Jun 2019 00:00:00 GMT</pubDate></item><item><title>Open Pose Component</title><link>https://ronaldburns.dev/projects/open-pose-component/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/open-pose-component/</guid><description>Created a component to support reading and writing bones from the Open Pose component of SteamVR.</description><pubDate>Wed, 05 Jun 2019 00:00:00 GMT</pubDate></item><item><title>Main Menu Test 2</title><link>https://ronaldburns.dev/projects/main-menu-test-2/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/main-menu-test-2/</guid><description>A main menu with Steamworks, Spotify, and Authentication integration using my own webserver and OAuth 2.0</description><pubDate>Sun, 19 May 2019 00:00:00 GMT</pubDate></item><item><title>Dynamically Lit Screen</title><link>https://ronaldburns.dev/projects/dynamically-lit-screen/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/dynamically-lit-screen/</guid><description>A screen that can stream or play video and audio. It dynamically lights the environment around it, very efficiently using custom shaders for lighting. Also tested fake GI towards the end with multiple bounces.</description><pubDate>Thu, 11 Apr 2019 00:00:00 GMT</pubDate></item><item><title>Cloth Physics Experiments</title><link>https://ronaldburns.dev/projects/cloth-physics-1/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/cloth-physics-1/</guid><description>Yup. Exactly what the title says.</description><pubDate>Wed, 27 Feb 2019 00:00:00 GMT</pubDate></item><item><title>Steamworks UGC Working</title><link>https://ronaldburns.dev/projects/steamworks-ugc-working/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/steamworks-ugc-working/</guid><description>A demonstration of Steamworks Workshop UGC working! This lists the top workshop items, downloads them, mounts the .pak file in real time, and loads an instance running that content.</description><pubDate>Wed, 27 Feb 2019 00:00:00 GMT</pubDate></item><item><title>VR Mega God</title><link>https://ronaldburns.dev/projects/vr-mega-god/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/vr-mega-god/</guid><description>No one VRs like I do.</description><pubDate>Wed, 27 Feb 2019 00:00:00 GMT</pubDate></item><item><title>Custom FullbodyIK Algorithm</title><link>https://ronaldburns.dev/projects/custom-fullbodyik-algorithm/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/custom-fullbodyik-algorithm/</guid><description>I developed a custom Full Body IK algorithm that runs as an AnimBP node.</description><pubDate>Fri, 01 Feb 2019 00:00:00 GMT</pubDate></item><item><title>Anime Style Shaders</title><link>https://ronaldburns.dev/projects/anime-shaders/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/anime-shaders/</guid><description>Anime 👍</description><pubDate>Tue, 01 Jan 2019 00:00:00 GMT</pubDate></item><item><title>Streaming Video Player Experiments</title><link>https://ronaldburns.dev/projects/streaming-video-player/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/streaming-video-player/</guid><description>A collection of experiments with streaming video players in Unreal Engine.</description><pubDate>Thu, 13 Dec 2018 00:00:00 GMT</pubDate></item><item><title>Loading Pak File Experiments</title><link>https://ronaldburns.dev/projects/loading-paks/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/loading-paks/</guid><description>A collection of experiments with loading pak files in Unreal Engine.</description><pubDate>Sat, 10 Nov 2018 00:00:00 GMT</pubDate></item><item><title>Full Body IK Experiments</title><link>https://ronaldburns.dev/projects/full-body-ik-experiments/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/full-body-ik-experiments/</guid><description>A collection of experiments with full body IK in Unreal Engine.</description><pubDate>Wed, 07 Nov 2018 00:00:00 GMT</pubDate></item><item><title>Hide or Die - Freelance</title><link>https://ronaldburns.dev/projects/hide-or-die/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/hide-or-die/</guid><description>I did work for Hide or Die, designing and implementing the main menu. This was before CommonUI was a thing. The game has since ran into controversy and I am in no way associated with the game or its developers.</description><pubDate>Mon, 20 Aug 2018 00:00:00 GMT</pubDate></item><item><title>Broken IK</title><link>https://ronaldburns.dev/projects/broken-ik/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/broken-ik/</guid><description>Oops. Made an ostrich.</description><pubDate>Sun, 03 Sep 2017 00:00:00 GMT</pubDate></item><item><title>First VR Controls</title><link>https://ronaldburns.dev/projects/first-vr-controls/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/first-vr-controls/</guid><description>I got VR controls working and displayed on a skeletal mesh I made!</description><pubDate>Thu, 20 Apr 2017 00:00:00 GMT</pubDate></item><item><title>Advanced Locomotion System V1</title><link>https://ronaldburns.dev/projects/advanced-locomotion-system-1/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/advanced-locomotion-system-1/</guid><description>Testing and adding to the Advanced Locomotion System</description><pubDate>Tue, 21 Feb 2017 00:00:00 GMT</pubDate></item><item><title>Survival Game Tests</title><link>https://ronaldburns.dev/projects/survival-game-tests/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/survival-game-tests/</guid><description>Survival Game Tests</description><pubDate>Thu, 13 Oct 2016 00:00:00 GMT</pubDate></item><item><title>Custom Scope</title><link>https://ronaldburns.dev/projects/custom-scope/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/custom-scope/</guid><description>A realistic custom scope using render targets and post processing</description><pubDate>Sat, 10 Sep 2016 00:00:00 GMT</pubDate></item><item><title>First In-Game HUD</title><link>https://ronaldburns.dev/projects/first-hud/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/first-hud/</guid><description>My first in-game HUD.</description><pubDate>Sat, 09 Jul 2016 00:00:00 GMT</pubDate></item><item><title>Hunger Games Style Platform</title><link>https://ronaldburns.dev/projects/hunger-games-platform/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/hunger-games-platform/</guid><description>I wanted to learn a little about modeling, so I decided to make a platform in the style of the Hunger Games.</description><pubDate>Fri, 13 Nov 2015 00:00:00 GMT</pubDate></item><item><title>TrueSKY</title><link>https://ronaldburns.dev/projects/truesky/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/truesky/</guid><description>A realistic sky and weather system for Unreal Engine 4.</description><pubDate>Fri, 24 Jul 2015 00:00:00 GMT</pubDate></item><item><title>First Main Menu</title><link>https://ronaldburns.dev/projects/first-main-menu/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/first-main-menu/</guid><description>A TON of pictures and videos showing off my first dashboard/menu with full Steamworks integrations.</description><pubDate>Tue, 14 Apr 2015 00:00:00 GMT</pubDate></item><item><title>CSGO-Style Working UI</title><link>https://ronaldburns.dev/projects/csgo-style-working-ui/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/csgo-style-working-ui/</guid><description>Designed a UI in the style of CSGO, but with working elements.</description><pubDate>Mon, 30 Mar 2015 00:00:00 GMT</pubDate></item><item><title>Recreating Dust 2 in UE4</title><link>https://ronaldburns.dev/projects/dust2/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/dust2/</guid><description>Using Hammuer to re-create Dust 2 in Unreal</description><pubDate>Sun, 29 Mar 2015 00:00:00 GMT</pubDate></item><item><title>Kite Demo</title><link>https://ronaldburns.dev/projects/kite-demo/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/kite-demo/</guid><description>If you love something, set it free! I&apos;ve been exploring this kite demo, and it has a lot of cool technology!</description><pubDate>Fri, 20 Mar 2015 00:00:00 GMT</pubDate></item><item><title>Party Join Design</title><link>https://ronaldburns.dev/projects/party-join-design/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/party-join-design/</guid><description>A working design for players joining my party on steam. Not fake data. Real player in steamworks lobby.</description><pubDate>Wed, 18 Mar 2015 00:00:00 GMT</pubDate></item><item><title>Steamworks SDK Finally Works</title><link>https://ronaldburns.dev/projects/steamworks-sdk-finally-works/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/steamworks-sdk-finally-works/</guid><description>It took forever but I finally got Steamworks SDK to initialize! Here&apos;s an example of it showing the number of friends online.</description><pubDate>Wed, 11 Feb 2015 00:00:00 GMT</pubDate></item><item><title>Animated Loading Sequence</title><link>https://ronaldburns.dev/projects/first-game-intro/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/first-game-intro/</guid><description>Created a loading sequence for my game in UMG animator.</description><pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate></item><item><title>My First Inventory System</title><link>https://ronaldburns.dev/projects/my-first-inventory-system/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/my-first-inventory-system/</guid><description>I like to pick stuff up and put them down.</description><pubDate>Wed, 10 Dec 2014 00:00:00 GMT</pubDate></item><item><title>Multiplayer Dual Camera</title><link>https://ronaldburns.dev/projects/multiplayer-dual-camera-system/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/multiplayer-dual-camera-system/</guid><description>First and third person cameras work in multiplayer now! :)</description><pubDate>Sun, 23 Nov 2014 00:00:00 GMT</pubDate></item><item><title>Gas Mask 3D Model</title><link>https://ronaldburns.dev/projects/gas-mask-3d-model/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/gas-mask-3d-model/</guid><description>I&apos;ve started learning 3D modeling and have made a Gas Mask for my game, Solunum.</description><pubDate>Thu, 20 Nov 2014 00:00:00 GMT</pubDate></item><item><title>Ex Nihilo Minecraft Mod</title><link>https://ronaldburns.dev/projects/ex-nihilo/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/ex-nihilo/</guid><description>I&apos;m creating a minecraft mod called &quot;Ex Nihilo&quot;, a latin phrase meaning &quot;out of nothing&quot;. The mod focuses on creating resources from nothing.</description><pubDate>Mon, 09 Jun 2014 00:00:00 GMT</pubDate></item><item><title>Core Protect - Minecraft Plugin</title><link>https://ronaldburns.dev/projects/core-protect/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/core-protect/</guid><description>I started working on the plugin Core Protect for the Sponge API in minecraft</description><pubDate>Fri, 21 Feb 2014 00:00:00 GMT</pubDate></item><item><title>Minecraft Websites</title><link>https://ronaldburns.dev/projects/minecraft-websites/</link><guid isPermaLink="true">https://ronaldburns.dev/projects/minecraft-websites/</guid><description>I create websites for my friends Minecraft servers.</description><pubDate>Thu, 13 Feb 2014 00:00:00 GMT</pubDate></item></channel></rss>